![dodonpachi resurrection doll sprites dodonpachi resurrection doll sprites](https://1.bp.blogspot.com/-0A1b7IQEj70/WMnx8zkJGZI/AAAAAAAAdr8/_CgVdEWcRZYzJMiGbYJud6veUUbzNUYUQCLcB/s1600/dodonpachi-resurrection-pc-screenshot-www.ovagames.com-4.jpg)
Should you learn to 1CC a game before you go for a high score? I guess that is the most obvious approach, as it will obviously affect your scoring potential negatively if you aren't able to play the whole game through. That is kind of true, but this is actually an age old debate in the shooter community. Most of Cave's games have mechanics that put you at a much higher risk in order to score higher, and it makes the games tons of fun. You forego the safety of using the slowdown to your own advantage, in order to build a higher score by activating it at the right time. It's incredibly satisfying to do, and makes the screen rain with gold.
![dodonpachi resurrection doll sprites dodonpachi resurrection doll sprites](https://slateman.net/beestorm/database/ships/char-hibachi-dfk_thumb.png)
If you instead choose to leave the slowdown on without killing the enemies on screen, filling the screen with bullets, you'll be able to turn those bullets into continually increasing score multipliers if you kill the enemies firing them before you run out of green gems. This is a great way to dodge difficult patterns and help you survive, but that won't earn you any points. Those gems can then be used to activate a system which slows down bullets, but causing more of them to appear on the screen.
![dodonpachi resurrection doll sprites dodonpachi resurrection doll sprites](https://i0.wp.com/cdn02.nintendo-europe.com/media/images/06_screenshots/games_5/nintendo_switch_download_software_2/nswitchds_dodonpachiresurrection/NSwitchDS_DoDonPachiResurrection_02.jpg)
To simplify the system from EspGaluda as an example - by killing enemies fast, you'll earn green gems. It's fun to just chill out with the game and try to survive as long as possible, but if you want to score high you need to stack higher and build for tetrises, which puts you at a greater risk, so in a good scoring system there's a constant sense of balancing risk and reward. The thing about scoring systems, is that it's not so much about scoring high, as it's about how the mechanics make you approach the game. It's easy to not care about score, especially knowing that you will never even approach the top players, and if I didn't know about the games, and someone told me "they are cool because of the scoring system", I'd probably shrug it off, considering it a stretch to defend a game via a mechanic dealing with numbers.
![dodonpachi resurrection doll sprites dodonpachi resurrection doll sprites](https://d289qh4hsbjjw7.cloudfront.net/caveshmups-20151020013945596/files/ddpr-logo-595x180.png)
For the Dodonpachi game that takes the concept the furthest without getting totally plastered with underage, sexualized girls all over the place, check out Dodonpachi Dai-ou-jou (the third in the series). That doesn't mean DFK isn't a good game, in fact a lot of people prefer it to most of Cave's other game, but it's very much its own little microcosmos, rather than just another DDP game. You can hardly see what the game looks like for the bullets, and rather than herding bullet streams and killing enemies fast, the central strategy for survival is based around actually cancelling bullets at the right time. Though not really representative of his style either, it does give the game a very different feel to the other games, and personally I think this is also the point in time where Cave's "bullet hell" concept went too far for me to really appreciate. The game was mostly designed by a developer called Shinobu Yagawa, who's famous for doing a very unique line of shooters (see games like Battle Garegga, Ibara, Armed Police Batrider, Recca, etc.).
#Dodonpachi resurrection doll sprites series#
People already answered the question, so I can't say a lot other than the fact that Dodonpachi Resurrection (or Dodonpachi Daifukkatsu, as you'd find most people referring to it as - or more commonly: "DFK") isn't really representative of the Donpachi/Dodonpachi series as a whole.